Tag: Galletaea

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  • Welcome to your campaign!

    But it has been far too long. I can feel my flame is beginning to flicker, and I don't know how much time I have left. I must find a way to escape this hellish prison. I must keep my oath.

  • A Journey Through the Dark, Part I

    Tarthan, Flamebearer of the Burning Vigil, second son of Errovas and last of his name, the Forgotten Crusader, the Hero of Borren’s Pass, Who Has Slain a Hundred Fae, felt—for the first time in all his seasons—very small. He watched as the gentle blue …

  • Home Page

    h1. Wildfire Welcome to the inaugural game in the new Solis Umbra campaign setting! If you're new to Solis Umbra, don't worry, an extensive (or even cursory) knowledge of the world is not necessary; you will have a perfectly valid in-game excuse for …

  • Main Page

    [[The Story So Far]] h2. _Storyteller_ * Characters ** [[Ashen Characters]] ** [[Breathless Characters]] ** [[Slade Characters]] ** [[Volsung Characters]] * [[The System]] ** [[Attributes]] ** [[Ability and Tests]] ** [[Skills and Items]] ** …

  • The Fall

    "The only ones still alive today who remember those black days are all Slade, and so it was the Slade to which I spoke. I had never before seen a Slade weep, and I hope to never again.

  • Slade

    "It is a strange thing, to be welcomed into a Slade community. They so often treat guests as though they'd always lived there, and are just as personal and familiar with travelers as they are with their …

  • Ashen

    "I will never forget the day I witnessed an Ashen aroused to great anger, and it is an experience I hope to never again endure. They had seen one injustice too many, and could no longer contain their rage. …

  • Tyrants of Vulcanica

    The rulers of Vulcanica, Tyrants are tremendously powerful and influential figures in the world. Named “Tyrants” not for being terrible, but rather for their strength, Tyrants are the incredibly strong-willed, intelligent, and charismatic leaders devoted …

  • Cinder

    "The strange magic of the Ashen is as terrible as it is fascinating. It is a complete oxymoron of its own creation: impossible to control, yet utterly useless without one to control it. It is at once fully …

  • Inscription

    "It was Warden Arrek who volunteered to give me a demonstration. Gesturing at a simple wooden door, he asked that I open it, which I did with ease. He pulled it closed, and, using his finger, …

  • Slade Characters

    Creating a Slade

    Due to their impressive size and strength, Slade begin character creation with 2 in both *Physical* and *Power* (and 1 in all other attributes), and *60XP*, which they may use to increase …

  • Ashen Characters

    Creating an Ashen

    Due to their supernaturally high tolerance for pain, Ashen begin character creation with a 2 in *Magical* and *Endurance* (and a 1 in all other attributes), and get *60XP*, which they may use to …

  • Breathless

    "You never have, nor will you ever, suffer like the Breathless do. If the battles these people fight in their mind were brought into our world, they would level all of creation. I cannot even fathom the …

  • Volsung

    "It is a challenge to write about one's own people in a manner as educational as this text is meant to be. I suppose the best thing I can say is this: we know we are ill-suited for this world, and that our …

  • Volsung Characters

    Creating a Volsung

    Due to their gift for teamwork and staying alive in a dangerous world, Volsung begin character creation with a 2 in *Social* and *Presence* (and a 1 in all other attributes), and get *60XP*, which …

  • Breathless Characters

    Creating a Breathless

    Breathless begin character creation with a 1 in all attributes, and get *68XP*, which they may use to increase attributes, purchase ranks in skills and items, and advance their legacy. Unspent XP …

  • Absolution

    "I would wish upon none to be burdened with the ability to heal so freely as the Volunteers. It would be a lie to say I am not in awe of their ability to lift pain, disease, and injury from anyone they …

  • The Oath

    "Making a promise is something most people do every day, and think little of what would happen should they fail to keep it. The Oathbearers are a different breed entirely, and they mean it literally when …

  • Amberhall

    _"So I'll drink this final cup and rest my weary head as I watch the waters rising up to wash away the dead."_ _Rubbing from a poem carved into Amberhall's walls - …

  • Liakha Rock

    _"More a question than a curse; 'How could hell be any worse?'."_ _Inscribed on the cover of a prisoner's journal at Liakha Rock - Architect Ferrethan,_ "Pilgrimage"
  • Flamebearing

    "There are many who are skeptical of the Vigil's power, who question if it is truly needed to have their warriors posted in every city, armed to the teeth with ancient magics and powerful weapons. To these …

  • The Story So Far

    h2. Wildfire's Story h3. Irons in the Fire _The former gang members of Wildfire have been charged by Tarthan with carrying his flame back to the Evertorch, in the south of Galletaea._ * *Current Objective:* ** Secure passage across the sea. * * …

  • The Evertorch

    "Here we stand."

    - Inscription on the Evertorch

    In the aftermath of [[The Fall]], it became immediately apparent …

  • The System

    h2. _Central Philosophy_ _Storyteller_ is a cooperative roleplaying system, designed for (as the name might imply) creating and telling an interesting story. Like many roleplaying games, _Storyteller_ has two different roles: the *Player* and the * …

  • Attributes

    Attributes are a character’s base aptitude. They are the foundation of every character, and—at least early in the game—will likely comprise the majority of a character’s ability. Type I Attributes represent a character’s potential, or their raw talent …

  • Ability and Tests

    Many actions and tasks (such as breathing, or walking) do not require tests in _Storyteller_. However, whenever a character attempts to perform a task that carries _both_ *A:* a risk of failure, and *B:* a cost associated with that failure, that calls for …

  • Skills and Items

    h2. _Skills_ Players can invest experience into specific actions of their own design (fencing, deduction, debate), called Skills. Skills increase your ability whenever performing the the specific action in question. Each rank of a Skill increases your …

  • Convictions and Scars

    h2. _Convictions_ Convictions are a description of something significant to the character. Examples could include: “The mission always comes first,” “physical pleasures are for the weak,” or “those who cannot protect their things do not deserve to keep …

  • Exertion and Recovery

    Extreme situations are tracked differently in _Storyteller_ than most other roleplaying games. Characters do not have health or hit points, and the strain they go through in those crucial scenes is not always measured as physical damage. Characters have a …

  • The Scheme

    The Scheme is a shared pool of dice that all players have equal access to. You can, before rolling for a Test, choose to remove 1 die from the Scheme and roll it to immediately increase your ability on this test by the rolled value. Only 1 die can be …

  • Experience

    Experience is awarded at the rate of 1 per Scene, 5 per Chapter, and 10 per Act. Experience can be stored indefinitely, and spent at any time (including in between tests). Experience can be spent to purchase Ranks in Skills or Items, improve an Attribute, …

  • Lightshaping

    Please understand, dear reader, I am speaking neither in jest nor deceit when I say I had rocks for dinner, and they were surprisingly tasty, if perhaps in need of just a bit of salt."

    < …

  • Lifeless

    Sometimes, a [[Breathless]] isn't able to reconcile the differences between their mind and their reality. Maybe too much time has passed, and the world has changed too much. Maybe those they lost meant too much to them, and they can't bear the pain. Maybe …

  • Lyrah

    "With her throngs of Breathless outside the gates, all begging merely to be tolerated; with her mines, filled with acrid smoke and caustic water, and the runoff that spills into the sea, choking any life …

  • Zumeli

    Tyrant Zumeli, the Archmage. Wielder of magics long forgotten, collector of names, and weaver of fates. The Tyrant in the tower.

    [[File:924215 | class=media-item-align-none | Zumeli.png]] Recognized across Vulcanica …

  • Idari

    Idari the Masked.

    [[File:926205 | class=media-item-align-none | Idari.png]] The extremely reclusive Tyrant of [[Koth]], Idari is known among his people as the living personification of "stern but fair." Though often …

  • Fae

    "In all my travels, I encountered the Fae only once, and I was fortunate enough to have been in the presence of skilled warriors when it happened. A lone female ambushed us at night, though I never learned …

  • Living Magic

    In the time since [[The Fall]], one of the many new phenomena to emerge is a type of danger known as Living Magic. Sometimes, especially in areas with high concentrations of magic (such as cities, or wherever particularly powerful mages live) the local …

  • Lost in the Darkness

    _Aggie clearly doesn't recognize anything about this world. Just how long was bek underground?_ * *Current Objective:* ** Find the elusive _Odlage Truwella_ flower, known for its powerful medicinal properties. * *Past Objectives:* ** -Find and …

  • A Knight Without Fear Or Blame

    _The criminally-unstable Atthan is struggling to adjust to this world. But what if he found a calling capable of soothing his wounds?_ * *Current Objective:* ** Harm someone without having a logical reason to do so. * *Past Objectives:* ** -Be …

  • The Evil That Men Do

    h3. _A child of pain and regret, abandoned and forgotten in the darkness of Liakha Rock. Who would do such a thing, and why?_ * *Current Objective:* ** Use your Absolution to ease the suffering of someone who will die anyway. * *Past Objectives:* …

  • Stone By Stone

    _Someone went to great lengths to make sure Druse never remembered something. What were they trying to hide?_ * *Current Objective:* ** Uncover a memory, in the misery of Detton. ** Uncover a memory, in the chaos of The Chain. ** Uncover a memory, …

  • The Lock Without A Key

    _A hoarder by nature, Juniper is drawn to collecting anything and everything. But what happens when they find a long-hunted artifact in their horde?_ * *Current Objective:* ** Use your horde to help get someone into trouble. * *Past Objectives:* …

  • Light Up The Night

    _Maggs has always held a love for beauty and spontaneous enjoyment of their world. How far will they go to preserve beauty?_ * *Current Objective:* ** Take something from someone who doesn't deserve it by stealing it or tricking them. * *Past …

  • The Man Who Would Be King

    _Something knows that he was a King in his previous life. But how can he rule in a world where his authority isn't recognized?_ * *Current Objective:* ** Gain a new scar as a result of physical trauma. * *Past Objectives:* ** -Gain a new scar as a …

  • Trada

    "You might think you have an idea of how tall Zumeli's spire is, but you never truly understand until you see it. To say that it scrapes the very sky would be accurate, though it falls a bit short. I argue …

  • Sunshards

    When the sun crashed to the ground following Istuna's death, the impact caused it to shatter into countless fragments while also blasting the ground beneath it. Though most of these fragments were returned to the sky during [[The Final Dawn]], some …

  • Illumination

    A character in possession of a Sunshard can, if they wish, attempt to attune themselves to that Sunshard and tap into its powerful magic—known as Illumination. This is a difficult process that requires the character to keep the Sunshard in their …

  • Agate aka Aggie

    Aggie is a taciturn Slade, not that that is a surprising trait. While Slade are agender, most people who interact with Aggie feel most comfortable with female pronouns. Aggie does not correct them, and does not mind being thought of as a sort of …

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